As OpenGL ES provides no standard format for importing 3D meshes, you will need external tools to display non-trivial 3D meshes in your app. Blender is a well-known open-source 3D modeling tool (of course you can do almost everything else 3D-related).
Here is a good tutorial which shows you how to export your meshes from blender to a format that can be used in OpenGL ES applications, for instance on the iPhone:
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